The nwn engine is really powerful and gives the mod builder a lot of power, but with great power comes great headaches.
The new death system is in, and working as far as I can test without a bunch of players running around killing each other. Without going into details the new death system will be considerably different from what we had previously... well not completely differently like 'instead of dieing you turn into slugs when your hit points reach 0" but different enough.
I had one other thing that I wanted to add to the mod, but for the life of me I can't get scripts fired off by 'on client exit' to access the database.
I've been working on the subraces, and by working I mean 'taking a hatchet to' because there's going to be considerably fewer subraces in this new mod. I was shocked, shocked I tell you, to find out that the old AD mod supported 21, count them, 21 different subraces.
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I feel your pain :-)
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